Zac the Secret Weapon

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Zac, the Secret Weapon

Roles: Tank, Fighter
Date Released: March 29th, 2013
Costs: 6300 IP PointsIcon.png or 975 RP PointsIcon.png
ZacIcon.png

Statistics

Health 455 (+95) Health Regen. 7.0 (+0.55)
Mana N/A (Manaless) Mana Regen. N/A
Attack Damage 54 (+3.375) Attack Speed 0.638 (+1.6%)
Armor 14 (+3.5) Magic Res. 30 (+1.25)
Range 125 Movement Speed 335
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DefensePowerIcon.png
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Zaun Amorphous Combatant, the Secret Weapon, is a champion which was released March 29nd, 2013.
Patch: V1.0.0.132
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Cell Division
Each time Zac's abilities hit a target, he sheds a chunk of himself to a nearby location. Zac can walk over these chunks to regain 4% of his maximum health. Enemies can walk over this chunks to destroy them.

Upon death, Zac splits into 4 blobs that will attempt to rejoin. If any of these blobs survive after 8 seconds, Zac will reform with health depending on how much remaining health the blobs had. This passive has a static cooldown of 300 seconds and will not be affected by cooldown reduction.

Ability Description Rank Up
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Stretching Strike
(Active): Zac streches out his arms, dealing magic damage to all enemies in a line, slowing them for 2 seconds.
Cost: 4 % of current health
Range: 550
Cooldown: 4 seconds
Magic Damage: 70 / 110 / 150 / 190 / 230 (+50% ability power)
}
Slow: 20 / 25 / 30 / 35 / 40%
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Unstable Matter
(Toggle): Zac's body erupts, dealing magic damage equal to a base amount plus a percentage of their maximum health to all nearby enemies
Cost: 4 % of current health
Cooldown: 4 seconds
Magic Damage: 40 / 55 / 70 / 85 / 100
Additional damage: 14 / 5 / 6 / 7 / 8 (+2% per 100 ability damage) of enemies' maximum health
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Elastic Slingshot
(Active): Zac attaches his arms to the ground and starts channeling. The range of Elastic Slingshot increases the longer Zac channels. After channeling for the desired amount, Zac launches himself to the target location, dealing magic damage and knocking back all enemies hit.

Zac can cancel this ability by by moving. This refreshes half of the current cooldown and refunds 50% of the health cost.

Cost: 4 % of current health
Cooldown: 24 / 21 / 18 / 15 / 12 seconds
Magic damage: 80 / 120 / 160 / 200 / 240 (70% ability power
Range: 1150 / 1250 / 1350 / 1450 / 1550
Channel time: 0.9 / 1.0 / 1.1 / 1.2 / 1.3 seconds


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Let’s Bounce!
(Active): Zac starts to bounce, bouncing up to 4 times. Each bounce deals magic damage and knocks up the enemy hit. Enemies hit more than once take 50% of the damage and cannot be knocked up. While bouncing, Zac gains movement speed and crowd control reduction. Zac can also use Unstable Matter while bouncing, but is unable to use Stretching Strike or Elastic Slingshot.
Cooldown: 130 / 115 / 100 / seconds
Magic damage per bounce: 140 / 210 / 280 / (+40% ability power)
Max magic damage to same targets: 350 / 525 / 700 / (+100% ability power)
Champions
Last edited by Ropnap on 21 August 2013 at 03:37
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