Xerath the Magus Ascendant

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Xerath, The Magus Ascendant

Roles: Mage, Assassin
Date Released: October 5th, 2011
Costs: 6300 IP PointsIcon.png or 975 RP PointsIcon.png
XerathIcon.png

Statistics

Health 380 (+80) Health Regen. 5.0 (+0.53)
Mana 250 (+45) Mana Regen. 8.0 (+0.6)
Attack Damage 52 (+3) Attack Speed 0.625 (+1.36%)
Armor 12.6 (+3.4) Magic Res. 30 (+0)
Range 550 Movement Speed 315
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DefensePowerIcon.png
DifficultyIcon.png
SpellPowerIcon.png
Xerath, the Magus Ascendant, is a champion which was released October 5th, 2011.
Patch: v1.0.0.126
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Ascended Form
Xerath receives 15% of his ability power as bonus armor.
Ability Description Rank Up
ArcanopulseIcon.jpg
Arcanopulse
(Active): Fires a long-range beam of energy in a line after a short delay, dealing magic damage to all targets hit.
Cost: 65 / 70 / 75 / 80 / 85 mana
Range: 900 / 1,300
Width: 100
Magic Damage: 75 / 115 / 155 / 195 / 235 (+0.6 per ability power)
Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds
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Locus of Power
(Active): Xerath anchors himself to the ground he is standing on for up to 8 seconds, increasing the range of all his spells and granting him bonus magic penetration. Upon disabling this ability, Xerath gains 35% movement speed for 2 seconds. He can deactivate the ability at any time after 0.5 seconds of casting it.
Cost: No Cost
Cooldown: 20 / 16 / 12 / 8 / 4 seconds
Bonus Magic Penetration: 10 / 15 / 20 / 25 / 30%
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Mage Chains
(Active): Deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. The next spell Xerath strikes this enemy with in these 3 seconds will stun them for 1.5 seconds.
Cost: 70 / 75 / 80 / 85 / 90 mana
Range: 600 / 1,000
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.7 per ability power)


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Arcane Barrage
(Active): Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast another two times, with no cost, within the next 12 seconds before going on cooldown.
Cost: 150 / 180 / 210 mana
Range: 900 / 1,300
Effect Radius: 200
Sight Radius: 300
Cooldown: 80 / 70 / 60 seconds
Magic Damager Per Cast: 125 / 200 / 275 (+0.6 per ability power)
Maximum Magic Damage: 375 / 600 / 825 (+1.8 per ability power)
Champions
Last edited by Fluroclad on 27 February 2012 at 13:00
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