Thresh the Chain Warden

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Thresh, the Chain Warden

Roles: Support, Fighter
Date Released: January 23th, 2013
Costs: 6300 IP PointsIcon.png or 975 RP PointsIcon.png
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Statistics

Health 411 (+89) Health Regen. 6 (+0.55)
Mana 200 (+44) Mana Regen. 5 (+0.7)
Attack Damage 46 (+2.2) Attack Speed 0.625 (+1.0%)
Armor 12 (+0) Magic Res. 30 (+0)
Range 550 Movement Speed 335
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Thresh, the Chain Warden, is a champion which was released in January 23th, 2013.
Patch: v1.0.0.141
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Damnation
Thresh does not gain armor per level. Instead, Thresh collects the souls of dead enemies by approaching them or by placing Dark Passage's lantern nearby. Souls permanently grant 0.75 armor and ability power. Champions and large minions always drop a harvest-able soul. Small minions only sometimes drop a soul. Souls will disappear if not picked up after 14 seconds.
Ability Description Rank Up
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Death Sentence
(Active): Thresh throws out his scythe to latch onto the first enemy hit for 1.5 seconds, dealing magic damage and stunning them for the same duration. During this time Thresh cannot attack but will tug on his chains twice over the duration, each time pulling the hooked unit a short distance towards himself. Thresh can reactivate this ability to pull himself to the enemy champion.
Cost: 80 mana
Range: 1075
Cooldown: 18 / 16.5 / 15 / 13.5 / 12 seconds
Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.33 per ability power)
True Damage: 40 / 65 / 90 / 115 / 140 (+50% ability power)
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Dark Passage
(Active): : Thresh throws his lantern to the target location, which remains there for up to 6 seconds. If an ally right-clicks it, they pick up the lantern and Thresh pulls them both back to his own location. If Thresh moves more than ~1500 units away, the lantern will return to him. If an allied champion comes near the lantern (even while Thresh is holding it), Thresh will shield that champion.
Cost: 50 / 55 / 60 / 65 / 70 mana
Range: 950
Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds
Shield Amoount: 60 / 100 / 140 / 180 / 220 (+40% per ability power)
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Flay
(Passive): Thresh's basic attacks deal bonus magic damage on each hit. This value is equal to the total number of souls collected, plus a percentage of his attack damage based on the amount of time since his last attack.
Cost: 60 / 65 / 70 / 75 / 80 mana
Range: 400
Cooldown: 12 seconds
Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.35 per ability power)
Charm Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
(Active): Thresh sweeps his chain in a broad line towards a target direction. Enemies hit take magic damage, are knocked in the same direction as the chains, and are slowed afterwards.


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The Box
(Active): Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to up to 3 nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.
Cost: 100 mana
Range/Bolt Range: 450/550
Cooldown: 110 / 95 / 80 seconds
Magic Damage Per Bolt: 85 / 125 / 165 (+0.35 per ability power)
Maximum Damage to One Target: 255 / 375 / 495 (+1.05 per ability power)
Champions
Last edited by Ropnap on 13 September 2013 at 01:38
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