Taric the Gem Knight

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Taric, the Gem Knight

Roles: Support, Fighter
Date Released: August 19th, 2009
Costs: 1350 IP PointsIcon.png or 585 RP PointsIcon.png
TaricIcon.png

Statistics

Health 468 (+90) Health Regen. 7.1 (+0.50)
Mana 255 (+56) Mana Regen. 4.1 (+0.40)
Attack Damage 58 (+3.5) Attack Speed 0.625 (+2.02%)
Armor 16.5 (+3.2) Magic Res. 30 (+0)
Range 125 Movement Speed 315
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DefensePowerIcon.png
DifficultyIcon.png
SpellPowerIcon.png
 Taric, the Gem Knight, is a champion which was released August 19th, 2009.
Patch: v1.0.0.126
GemcraftIcon.jpg
Gemcraft
Taric's autoattacks replenish his mana for 7.5% of the damage dealt.
Ability Description Rank Up
ImbueIcon.jpg
Imbue
(Active): Taric channels earthen energy to heal his target ally. As the magic flows through them he is healed for the same amount. If Taric heals only himself, the heal will be 40% more effective. His autoattacks on champions decrease this spell's cooldown by 3 seconds each or by 1 second if hitting non-champions.
Cost: 80 / 95 / 110 / 125 / 140 mana
Range: 750
Cooldown: 20 / 19 / 18 / 17 / 16 seconds
Heal: 60 / 100 / 140 / 180 / 220 (+0.6 per ability power)
Self Heal: 84 / 140 / 196 / 252 / 308 (+0.84 per ability power)
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Shatter
(Passive Aura): Taric hardens crystals around him, providing a permanent armor bonus to himself and nearby allies.

(Passive): Taric is granted double the armor bonus.

Aura Radius: 1,000
Bonus Armor: 10 / 15 / 20 / 25 / 30
(Active): Taric shatters the crystals surrounding him, dealing magic damage to nearby enemies and decreasing their armor for 4 seconds. His own passive armor bonus is not in effect during the cooldown.
Cost: 50 / 60 / 70 / 80 / 90 mana
Radius: 400
Cooldown: 10 seconds
Magic Damage: 50 / 90 / 130 / 170 / 210 (+0.6 per ability power)
Armor Reduction: 10 / 15 / 20 / 25 / 30
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Dazzle
(Active): Taric emits a brilliant ball of prismatic light at a target enemy, dealing magic damage (lower damage the farther the target is), and stunning them.
Cost: 95 mana
Range: 925
Missile Speed: 1,400
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Stun duration: 1.2 / 1.3 / 1.4 / 1.5 / 1.6 seconds
Minimum Magic Damage: 40 / 70 / 100 / 130 / 160 (+0.4 per ability power)
Maximum Magic Damage: 80 / 140 / 200 / 260 / 320 (0.8 per ability power


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Radiance
(Active): Taric slams the ground dealing magic damage to nearby enemies. For the next 10 seconds, Taric gains attack damage and ability power and receives an aura that grants nearby allied champions half the bonuses.
Cost: 100 mana
Radius: 400
Aura Radius: 1,000
Cooldown: 60 seconds
Magic Damage: 150 / 250 / 350 (0.7 per ability power)
Attack Damage & Ability Power Bonus: 30 / 50 / 70
Champions
Last edited by Fluroclad on 20 February 2012 at 17:31
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