Skarner the Crystal Vanguard

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Skarner, the Crystal Vanguard

Roles: Fighter, Tank
Date Released: August 9th, 2011
Costs: 6300 IP PointsIcon.png or 975 RP PointsIcon.png
SkarnerIcon.png

Statistics

Health 440 (+96) Health Regen. 7.5 (+0.85)
Mana 205 (+40) Mana Regen. 6.45 (+0.45)
Attack Damage 54.1 (+4.2) Attack Speed 0.625 (2.1%)
Armor 19 (+3.8) Magic Res. 30 (+1.25)
Range 125 Movement Speed 320
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DefensePowerIcon.png
DifficultyIcon.png
SpellPowerIcon.png
Skarner, the Crystal Vanguard, is a champion which was released August 9th, 2011.
Patch: v1.0.0.132
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Energize
Using autoattacks against champions lowers the cooldowns of Skarner's abilities by 1 second and by 0.5 seconds when used against non-champion units. Autoattacks on towers won't reduce cooldowns at all.
Ability Description Rank Up
Crystal SlashIcon.jpg
Crystal Slash
(Active): Skarner lashes out, dealing physical damage to all enemies in a small area around him. He charges himself with Crystal Energy for 5 seconds if a unit is struck.

If he casts Crystal Slash again while empowered by Crystal Energy, the ability deals bonus magic damage and slows all targets hit for 2 seconds.

Cost: 20 / 22 / 24 / 26 / 28 mana
Radius of AoE: 350
Cooldown: 3.5 seconds
Physical Damage: 25 / 40 / 55 / 70 / 85 (+0.8 per bonus attack damage)
Magic Damage: 24 / 36 / 48 / 60 / 72 (+0.4 per ability power)
Slow: 20 / 25 / 30 / 35 / 40%
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Crystalline Exoskeleton
(Active): Skarner receives a shield for up to 6 seconds. While the shield is still active his movement speed and attack speed are boosted.
Cost: 60 mana
Cooldown: 14 seconds
Shiel Strength: 70 / 115 / 160 / 205 / 250 (+0.6 per ability power)
Attack Speed Boost: 30 / 35 / 40 / 45 / 50%
Movement Speed Boost: 15 / 17 / 19 / 21 / 23%
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Fracture
(Active): Skarner summons a blast of crystalline energy in a line which deals magic damage to enemies struck and marks them for 6 seconds. If any marked targets receive further damage from Skarner, or if they die when struck by Fracture, Skarner will consume the mark to heal himself. Subsequent marks consumed and unit kills will heal for 50% of the last.
Cost: 50 / 55 / 60 / 65 / 70 mana
Range: 600
Missile Speed: 1,800
Cooldown: 10 seconds
Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.7 per ability power)
Heal: 30 / 45 / 60 / 75 / 90 (+0.3 per ability power)


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Impale
(Active): Skarner suppresses an enemy champion for 1.75 seconds and deals magic damage to it. During this time, Skarner can move freely and will drag his victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic damage again.
Cost: 100 / 125 / 150 mana
Range: 350
Cooldown: 130 / 120 / 110 seconds
Magic Damage: 100 / 150 / 200 (+0.5 per ability power)
Champions
Last edited by Fluroclad on 20 February 2012 at 11:41
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