Rumble the Mechanized Menace

(Redirected from Rumble)

Rumble, the Mechanized Menace

Roles: Fighter, Mage
Date Released: April 26th, 2011
Costs: 4800 IP PointsIcon.png or 880 RP PointsIcon.png
RumbleIcon.png

Statistics

Health 450 (+80) Health Regen. 7.0 (+0.7)
Heat N/A Heat Regen. N/A
Attack Damage 55.66 (+3.2) Attack Speed 0.644 (+1.85%)
Armor 16 (+3.5) Magic Res. 30 (+1.25)
Range 125 Movement Speed 320
AttackPowerIcon.png
DefensePowerIcon.png
DifficultyIcon.png
SpellPowerIcon.png
Rumble, the Mechanized Menace, is a champion which was released April 26th, 2011.
Patch: v1.0.0.123
Junkyard TitanIcon.jpg
Junkyard Titan
When Rumble reaches 100 heat he overheats, silencing himself for 6 seconds to cooldown completely and causing his basic attacks to deal an additional 20 + (5 x level) + (0.3 per ability power) magic damage for the duration.
Ability Description Rank Up
FlamespitterIcon.jpg
Flamespitter
(Active): Rumble activates his flamethrower for three seconds dealing magic damage to all units in a cone in front of him every half-second. Flamespitter only deals half damage to minions. He can move, attack and use other abilities while the flamethrower is on.

While in the "Danger Zone", this spell deals 30% additional damage.

Range: 600
Cooldown: 6 seconds
Magic Damage Per Second: 30 / 60 / 90 / 120 / 150 (+0.45 per ability power)
Total Magic Damage: 90 / 180 / 270 / 360 / 450 (+1.35 per ability power)
Enhanced Magic Damage Per Second: 39 / 78 / 117 / 156 / 195 (+0.585 per ability power)
Total Enhanced Magic Damage: 117 / 234 / 351 / 468 / 585 (+1.755 per ability power)
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Scrap Shield
(Active): Rumble creates a shield blocking incoming damage for 2 seconds, in addition Rumble receives a movement speed boost for 1 second.

While in the "Danger Zone", the shield’s strength and movement speed boost are increased by 30%.

Cooldown: 6 seconds
Shield Strength: 50 / 80 / 110 / 140 / 170 (+0.4 per ability power)
Enhanced Shield Strength: 65 / 104 / 143 / 182 / 221 (+0.52 per ability power)
Movement Speed: 10 / 15 / 20 / 25 / 30%
Enhanced Movement Speed: 13 / 19.5 / 26 / 32.5 / 39%
Electro-HarpoonIcon.jpg
Electro-Harpoon
(Active): Rumble shoots a taser that deals magic damage and applies a slow on the first enemy it hit for 3 seconds. A second shot can be fired for no additional cost within the next three seconds, even if Rumble overheats. If the second taser slows an enemy that has been slowed by the first, the slow is refreshed and its movement speed reduction is doubled.

While in the "Danger Zone", the damage and slow percentage are increased by 30%.

Range: 1,000
Cooldown: 10 seconds
Magic Damage: 55 / 85 / 115 / 145 / 175 (+0.5 per ability power)
Total Magic Damage: 110 / 170 / 230 / 290 / 350 (+1.0 per ability power)
Enhanced Magic Damage: 71.5 / 110.5 / 149.5 / 188.5 / 227.5 (+0.65 per ability power)
Total Enhanced Magic Damage: 143 / 221 / 299 / 377 / 455 (+1.3 per ability power)
Initial Slow: 15 / 20 / 25 / 30 / 35%
Total Slow: 30 / 40 / 50 / 60 / 70%
Enhanced Initial Slow: 19.5 / 26 / 32.5 / 39 / 45.5%
Total Enhanced Slow: 39 / 52 / 65 / 78 / 91%


The EqualizerIcon.jpg
The Equalizer
(Active): Rumble calls down a line of rockets over the target linear location, using a click and drag targeting system. The rockets deal initial magic damage to all enemies hit on arrival, and also leave a trail of destruction for 5 seconds that slows by 35% and deals magic damage every second to all enemies standing on the area.
Range: 1,700
Wall Length: 1,000
Cooldown: 105 / 90 / 75 seconds
Initial Magic Damage: 150 / 225 / 300 (+0.5 per ability power)
Area Magic Damage Per Second: 130 / 185 / 240 (+0.3 per ability power)
Total Magic Damage: 650 / 925 / 1,200 (+1.5 per ability power)
Champions
Last edited by Fluroclad on 19 February 2012 at 07:38
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