Rammus the Armordillo

(Redirected from Rammus)

Rammus, the Armordillo

Roles: Tank, Fighter
Date Released: July 10th, 2009
Costs: 3150 IP PointsIcon.png or 790 RP PointsIcon.png
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Statistics

Health 420 (+86) Health Regen. 5 (+0.55)
Mana 255 (+33) Mana Regen. 4.5 (+0.3)
Attack Damage 55.32 (+3.5) Attack Speed 0.625 (+2.22%)
Armor 21 (+3.8) Magic Res. 30 (+0)
Range 125 Movement Speed 310
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DefensePowerIcon.png
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 Rammus, the Armordillo, is a champion which was released July 10th, 2009.
Patch: v1.0.0.134
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Spiked Shell
Rammus receives 25% of his total armor as bonus attack damage.
Ability Description Rank Up
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Powerball
(Active): Rammus enters a rolling ball state for up to 7 seconds, increasing his movement speed by 30% and then continues accelerating. Upon impacting with an enemy, all nearby enemies will be knocked back for an instant and be dealt magic damage. Additionally, targets affected by the impact will be slowed for 3 seconds.
Cost80: 90 / 100 / 110 / 120 / mana
Cooldown: 10 seconds
Magic Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per ability power)
Slow: 20 / 25 / 30 / 35 / 40%
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Defensive Ball Curl
(Active): Rammus enters a defensive stance for 6 seconds, vastly increasing his armor and magic resistance and returning magic damage for each autoattack that enemies use on him.
Cost: 50 mana
Cooldown: 14 seconds
Armor & Magic Resist Bonus: 40 / 60 / 80 / 100 / 120
Magic Damage Returned: 15 / 25 / 35 / 45 / 55 (+10% of total armor)
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Puncturing Taunt
(Active): Rammus taunts a target enemy, reducing their armor and forcing them to attack Rammus for a few seconds.
Cost: 50 / 60 / 70 / 80 / 90 mana
Range: 325
12:  / seconds
Armor Reduction: 10 / 15 / 20 / 25 / 30
Duration: 1 / 1.5 / 2 / 2.5 / 3 seconds


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Tremors
(Active): Rammus creates tremors beneath him for 8 seconds dealing magic damage to nearby units and structures each second. Rammus can move, attack and use other abilities while Tremors is in effect.
Cost: 120 mana
Radius of AoE: 300
Cooldown: 60 seconds
Magic Damage Per Second: 65 / 130 / 195 (+0.3 per ability power)
Maximum Magic Damage: 520 / 1040 / 1560 (+2.4 per ability power)
Champions
Last edited by Fluroclad on 19 February 2012 at 02:20
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