Nocturne the Eternal Nightmare

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Nocturne, the Eternal Nightmare

Roles: Assassin, Fighter
Date Released: March 15th, 2011
Costs: 4800 IP PointsIcon.png or 880 RP PointsIcon.png
NocturneIcon.png

Statistics

Health 430 (+85) Health Regen. 215 (+35)
Mana 7.0 (+0.75) Mana Regen. 6.0 (+0.45)
Attack Damage 54 (+3.1) Attack Speed 0.668 (+2.7%)
Armor 17 (+3.5) Magic Res. 30 (+1.25)
Range 125 Movement Speed 320
AttackPowerIcon.png
DefensePowerIcon.png
DifficultyIcon.png
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Nocturne, the Eternal Nightmare, is a champion which was released March 15th, 2011.
Patch: v1.0.0.129
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Umbra Blades
Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 15 / 20 / 25 per target hit. Nocturne's autoattacks reduce this cooldown by 1 second.
Ability Description Rank Up
DuskbringerIcon.jpg
Duskbringer
(Active): Nocturne sends a shadow blade in a line that deals physical damage to all enemies it passes through, leaves a Dusk Trail on its path, and causes champions who are hit to also leave a Dusk Trail when they move for 5 seconds. While on the trail, Nocturne ignores unit collision and has increased movement speed and attack damage.
Cost: 60 / 65 / 70 / 75 / 80 mana
Range: 1,200
Cooldown: 10 seconds
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.75 per bonus attack damage)
Movement Speed Bonus: 15 / 20 / 25 / 30 / 35%
Attack Damage Bonus: 15 / 25 / 35 / 45 / 55
Shroud of DarknessIcon.jpg
Shroud of Darkness
(Passive): Nocturne empowers his blades, permanently gaining attack speed.
Attack Speed Bonus: 20 / 25 / 30 / 35 / 40%
(Active): Nocturne creates a magical shield for 2 seconds which can block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.
Cost: 50 mana
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
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Unspeakable Horror
(Active): Nocturne plants a nightmare into his target's mind, dealing magic damage over 2 seconds and placing a leash on the target for the duration. If Nocturne stays within leash range of the target for the full duration, the target becomes feared.
Cost: 60 / 65 / 70 / 75 / 80 mana
Range: 425
Leash Range: 465
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Magic Damage: 50 / 100 / 150 / 200 / 250 (+1.0 per ability power)
Fear Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds


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Paranoia
(Active): Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds; this includes champions, minions, wards, towers, and clairvoyance.

While Paranoia is active, Nocturne can launch himself at a visible enemy champion, dealing physical damage.

Cost: 100 mana
Jump Range: 2000 / 2750 / 3500
Cooldown: 160 / 130 / 100 seconds
Physical Damage: 150 / 250 / 350 (+1.2 per bonus attack damage)
Sight Reduction: 300
Champions
Last edited by Fluroclad on 18 February 2012 at 05:38
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