Nautilus the Titan of the Depths

(Redirected from Nautilus)

Nautilus, the Titan of the Depth

Roles: Tank, Fighter
Date Released: Febuary 14th, 2012
Costs: 6300 IP PointsIcon.png or 975 RP PointsIcon.png
NautilusIcon.png

Statistics

Health 432 (+86) Health Regen. 7.45 (+0.55)
Mana 200 (+50) Mana Regen. 7.45 (+0.7)
Attack Damage 52 (+3.3) Attack Speed 0.613 (+0.98%)
Armor 19 (+3.25) Magic Res. 30 (+1.25)
Range 175 Movement Speed 300
AttackPowerIcon.png
DefensePowerIcon.png
DifficultyIcon.png
SpellPowerIcon.png
 Nautilus, the Titan of the Depths, is a champion which was released February 14th, 2012.
Patch: v1.0.0.134
Staggering BlowIcon.jpg
Staggering Blow
Nautilus' basic attacks deal an additional 2 + (6 × level) physical damage and immobilize his target for 0.5 / 0.75 / 1 seconds.

This effect cannot trigger on the same target more than once every 12 seconds.

Ability Description Rank Up
Dredge LineIcon.jpg
Dredge Line
(Active): Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing magic damage and stunning them briefly. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
Cost: 60 / 70 / 80 / 90 / 100 mana
Range: 950
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.75 per ability power)
Titan's WrathIcon.jpg
Titan's Wrath
(Active): Nautilus surrounds himself with dark energies, shielding him from damage for up to 10 seconds. While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target, dealing damage over 2 seconds.
Cost: 80 mana
Rage: 350
Cooldown: 22 / 21 / 20 / 19 / 18 seconds
Magic Damage: 30 / 60 / 90 / 120 / 150 (+0.4 per ability power)
Shield Amount: 80 / 130 / 180 / 230 / 280 (+10% of bonus health)
RiptideIcon.jpg
Riptide
(Active): Nautilus slams the ground, causing the earth to explode around him in 3 waves. Each explosion deals magic damage to units in the area and slows them for 2 seconds. This slow diminishes over time.

A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.

Cost: 60 / 70 / 80 / 90 / 100 mana
Range: 400
Cooldown: 10 seconds
Magic Damage: 60 / 100 / 140 / 180 / 220 (+0.5 per ability power)
Slow Amount: 30 / 35 / 40 / 45 / 50%


Depth ChargeIcon.jpg
Depth Charge
(Active): Nautilus fires a shockwave that chases an enemy champion. This deals magic damage to enemies it passes through and knocks them into the air.

The shockwave explodes upon hitting its target dealing magic damage, launching them into the air and stunning them.

Cost: 100 mana
Range: 850
Cooldown: 120 / 100 / 80 seconds
Pass Through Magic Damage: 125 / 127 / 225 (+0.4 per ability power)
Explosion Magic Damage: 250 / 350 / 450 (+0.8 per ability power)
Stun Duration: 1 / 1.5 / 2 second(s)
Champions
Last edited by Fluroclad on 18 February 2012 at 03:15
This page has been accessed 1,155 times.