Mordekaiser the Master of Metal

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Mordekaiser, the Master of Metal

Roles: Fighter, Mage
Date Released: Febuary 24th, 2010
Costs: 3150 IP PointsIcon.png or 790 RP PointsIcon.png
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Statistics

Health 421 (+80) Health Regen. 7.45 (+0.55)
Mana N/A (Manaless) Mana Regen. N/A
Attack Damage 51.7 (+3.5) Attack Speed 0.694 (+3.0%)
Armor 15 (+3.5) Magic Res. 30 (+1.25)
Range 125 Movement Speed 315
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 Mordekaiser, the Master of Metal, is a champion which was released February 24th, 2010.
Patch: v1.0.0.131
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Iron Man
35% of the damage dealt from abilities is converted into a temporary absorption shield. Shield generation is only half as effective against minions and monsters. Maximum shield strength is 90 + (30 × level). The shield decays by 3% per second.
Ability Description Rank Up
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Mace of Spades
(Active): On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing magic damage. If the target is alone, the ability deals 65% more damage.
Cost: 25 / 32 / 39 / 46 / 53 health
Additional Target Radius: 600
Cooldown: 8 / 7 / 6 / 5 / 4 seconds
Magic Damage: 80 / 110 / 140 / 170 / 200 (+1.0 per bonus attack damage) (+0.4 per ability power)
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Creeping Death
(Active): Unleashes a protective cloud of metal shards to surround an ally or himself, increasing their armor and magic resistance and dealing magic damage per second to enemies in the cloud for 6 seconds.
Cost: 26 / 32 / 38 / 44 / 50 health
Range: 750
Cloud Radius: 250
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Armor & Magic Resist Bonus: 10 / 15 / 20 / 25 / 30
Magic Damage Per Second: 24 / 38 / 52 / 66 / 80 (+0.2 per ability power)
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Siphon of Destruction
(Active): Mordekaiser damages all enemies in a cone in front of him, dealing magic damage.
Cost: 24 / 36 / 48 / 60 / 72 health
Range: 700
Cooldown: 6 seconds
Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.6 per ability power)


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Children of the Grave
(Active): Mordekaiser deals magic damage to the target and curses it for 10 seconds with a damage-over-time effect. The damage is equal to a percentage of the target's maximum health. Mordekaiser heals himself for the damage done.

In addition, if the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds. During this time, Mordekaiser gains 20% of their ability power and attack damage. The spirit in turn gains 75% of Mordekaiser's adjusted damage, ability power, and health totals.

Cost: No Cost
Range: 850
Leash Range: 1,125
Cooldown: 120 / 105 / 90 seconds
Initial Magic Damage: 12 / 14.5 / 17 (+0.02% per ability power)
Magic Damage Per Second: 1.2 / 1.45 / 1.7 (+0.002% per ability power)
Champions
Last edited by Fluroclad on 16 February 2012 at 17:52
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