Kog'Maw the Mouth of the Abyss

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Kog'Maw, the Mouth of the Abyss

Roles: Marksman, Mage
Date Released: June 24th, 2010
Costs: 4800 IP PointsIcon.png or 880 RP PointsIcon.png
Kog'MawIcon.png

Statistics

Health 440 (+84) Health Regen. 5 (+0.55)
Mana 295 (+40) Mana Regen. 7.5 (+0.7)
Attack Damage 46 (+3) Attack Speed 0.665 (+2.65%)
Armor 13 (+3.53) Magic Res. 30 (+0)
Range 500 Movement Speed 305
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Kog'Maw, the Mouth of the Abyss, is a champion which was released June 24th, 2010.
Patch: v1.0.0.129
Icathian SurpriseIcon.jpg
Icathian Surprise
Upon dying, Kog'Maw starts a chain reaction in his body which allows him to move faster for 4 seconds and detonate at the end of the duration, dealing 100 + (25 x level) true damage to surrounding enemies.
Ability Description Rank Up
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Caustic Spittle
(Passive): Permanently increases Kog'Maw's attack speed.
Attack Speed Bonus: 10 / 15 / 20 / 25 / 30%
(Active): Kog'Maw launches a corrosive projectile at a single target which deals magic damage and reduces its armor and magic resist for 4 seconds.
Cost: 60 mana
Range: 625
Cooldown: 8 seconds
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.7 per ability power)
Armor and Magic Resist Reduction: 5 / 10 / 15 / 20 / 25
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Bio-Arcane Barrage
(Active): For 8 seconds, Kog'Maw's autoattacks gain range and deal additional magic damage which is equal to a percentage of the target's max health. The damage caps at 100 against minions and monsters.
Cost: 50 mana
Bonus Range: 130 / 150 / 170 / 190 / 210
Cooldown: 17 seconds
Max Health to Damage Ration: 2 / 3 / 4 / 5 / 6 % (+1% per 100 ability power)
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Void Ooze
(Active): Kog'Maw launches a projectile in a line in front of him which deals magic damage to all enemies it passes through and leaves a trail for 4 seconds which slows enemies who stand on it.
Cost: 80 / 90 / 100 / 110 / 120 mana
Range: 1,100
Cooldown: 12 seconds
Magic Damage: 60 / 110 / 160 / 210 / 260 / (+0.7 per ability power)
Slow: 28 / 36 / 44 / 52 / 60%


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Living Artillery
(Active): Kog'Maw launches a living artillery shell to a target location at a great distance which falls after a 0.6 second delay, dealing magic damage to all enemies hit and revealing them for 4 seconds. It deals 2.5 times as much base damage to champions.

Each subsequent Living Artillery in the next 6 seconds after a cast will cost 40 additional mana, capping at 200 per cast.

Base Cost: 40 mana
Range to Center of AoE: 1,400 / 1,800 / 2,200
Radius of AoE: 200
Cooldown: 2 / 1.5 / 1 second(s)
Magic Damage: 80 / 120 / 160 (+0.3 per ability power) (+0.5 per bonus attack damage)
Magic Damage to Champions: 200 / 300 / 400 (+0.3 per ability power) (+0.5 per bonus attack damage)
Champions
Last edited by Fluroclad on 16 February 2012 at 04:18
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