Kassadin the Void Walker

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Kassadin, the The Void Walker

Roles: Assassin, Mage
Date Released: August 7th, 2009 (Beta)
Costs: 3150 IP PointsIcon.png or 790 RP PointsIcon.png
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Statistics

Health 433 (+78) Health Regen. 6.95 (+0.5)
Mana 230 (+45) Mana Regen. 6.9 (+0.6)
Attack Damage 52.3 (+3.9) Attack Speed 0.638 (+3.7%)
Armor 14 (+3.2) Magic Res. 30 (+1.25)
Range 125 Movement Speed 315
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DefensePowerIcon.png
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Kassadin, the Void Walker, is a champion which was released August 7th, 2009.
Patch: v1.0.0.131
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Void Stone
Kassadin takes 15% reduced magic damage after magic resistance reductions have been applied. Kassadin converts each point of this ignored damage into 1% bonus attack speed. Each of these conversions last individually for 4 seconds and the attack speed will stack.
Ability Description Rank Up
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Null Sphere
(Active): Kassadin fires an ethereal bolt of void energy to a single target, dealing magic damage and silencing the target for a few seconds.
Cost: 70 / 80 / 90 / 100 / 110 mana
Range: 650
Cooldown: 9 seconds
Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.7 per ability power)
Silence Duration: 1 / 1.4 / 1.8 / 2.2 / 2.6 seconds
Projectile Speed: 1,400
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Nether Blade
(Passive): Kassadin's melee attacks restore mana. This effect returns triple the mana when striking champions.
Mana Restored: 8 / 11 / 14 / 17 / 20
(Active): Kassadin's normal attacks become charged and deal bonus magic damage for 5 seconds.
Cost: 25 mana
Cooldown: 12 seconds
Magic Damage: 30 / 45 / 60 / 75 / 90 (+0.15 per ability power)
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Force Pulse
(Active): Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him, including his own spells. Upon reaching 6 charges, Kassadin can use Force Pulse to deal magic damage and slow enemies in a cone in front of him for 3 seconds.
Cost: 80 mana
Range: 400
Cone Width: 80º
Cooldown: 6 seconds
Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.7 per ability power)
Slow: 30 / 35 / 40 / 45 / 50%


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Riftwalk
(Active): Kassadin blinks to a nearby location, dealing magic damage to enemy units surrounding the destination area. Each subsequent Riftwalk in the next 8 seconds will cost 100 additional mana and will deal additional damage. The cost and damage increase can stack up to 10 times.
Base Cost: 100 mana
Range: 700
Radius of Damage AoE: 150
Cooldown: 7 / 6 / 5 seconds
Base Magic Damage: 60 / 90 / 120 (+0.5 per ability power)
Additional Damage Per Stack: 60 / 90 / 120
Champions
Last edited by Fluroclad on 16 February 2012 at 03:16
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