Karma the Enlightened One

(Redirected from Karma)

Karma, the Enlightened One

Roles: Mage, Support
Date Released: February 1st, 2011
Costs: 3150 IP PointsIcon.png or 790 RP PointsIcon.png
KarmaIcon.png

Statistics

Health 410 (+86) Health Regen. 4.7 (+0.55)
Mana 240 (+60) Mana Regen. 6.8 (+0.65)
Attack Damage 50 (+3.3) Attack Speed 0.625 (+2.3%)
Armor 15 (+3.5) Magic Res. 30 (+0)
Range 425 Movement Speed 310
AttackPowerIcon.png
DefensePowerIcon.png
DifficultyIcon.png
SpellPowerIcon.png
Karma, the Enlightened One, is a champion which was released February 1st, 2011.
Patch: v1.0.0.116
File:Gathering FireIcon.jpg
Gathering Fire
Damaging enemy champions with Karma's abilities refreshes 2 seconds of Mantra's cooldown, and half that amount on basic attacks against enemy champions.
Ability Description Rank Up
Inner FlameIcon.jpg
Inner Flame
(Active): Karma fires a ball of energy that detonates on hitting an enemy, dealing magic damage and slowing surrounding enemies by 25% for 1.5 seconds.

Mantra Bonus: Inner Flame deals bonus magic damage and leaves a 250-radius AoE that slows enemies inside by 50%. After 1.5 seconds the area detonates, dealing magic damage to enemies inside.

Cost: 50 / 55 / 60 / 65 / 70 mana
Range: 950
Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds
Magic Damage: 80 / 125 / 170 / 215 / 260 / (+60% ability power)

Mantra Bonus

Bonus magic damage: 75 / 150 / 225 / 300
Spirit BondIcon.jpg
Spirit Bond
(Active): Karma forms a tether to target enemy champion, revealing and dealing magic damage to the target over 2 seconds at 0.66-second intervals. Gathering Fire is applied every time this ability damages. If the tether is not broken after the 2 seconds, the target is snared.

Mantra Bonus: Focused Resolve deals bonus damage and heals Karma for 20% (+1% per 100 AP) of her missing health upon casting and another 20% (+1% per 100 AP) if leash is not broken.

Cost: 65 / 75 / 85 / 95 / 105 / 115 mana
Range: 800
Leash Range: 900
Cooldown: 15 / 14 / 13 / 12 / 11 / 10 seconds
Movement Speed Modifier: 10 / 12 / 14 / 16 / 8 / 20%
Magic Damage: 80 / 125 / 170 / 215 / 160 / 305 (+0.7 per ability power)
Soul ShieldIcon.jpg
Soul Shield
(Active): Karma summons a protective shield on an ally or herself that absorbs damage for 5 seconds.

Mantra Bonus: In addition to casting the shield, a surge of energy bursts out from the shield dealing magic damage to enemy units around her target.

70: 80 / 90 / 100 / 110 / 120 mana
Range: 650 (estimate)
Radius of Damage AoE: 600 (estimate)
Shield Strength & Magic Damage: 80 / 120 / 160 / 200 / 240 / 280 (+0.8 per ability power)


MantraIcon.jpg
Mantra
(Active): Karma empowers her next ability to do an additional effect. Karma gains a charge over time and stores up to 2 charges. The refresh rate is reduced by cooldown reduction and does not progress when having max charges. Both charges may be queued for application on the next 2 abilities. Reload begins when Mantra is activated, not when the charge is applied to another ability.

Mantra is available from level 1 and does not require skill points. The time needed to load a charge is reduced at level 7 and 13.

Cost: No Cost
Cooldown: 0.25 seconds
Charge Reload Time: 30 / 25 / 20 seconds
Champions
Last edited by Fluroclad on 16 February 2012 at 02:43
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