Jayce the Defender of Tomorrow

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Jayce, the Defender of Tomorrow

Roles: Fighter, Marksman
Date Released: July 7th, 2012
Costs: 6300 IP PointsIcon.png or 975 RP PointsIcon.png
JayceIcon.png

Statistics

Health 420 (+90) Health Regen. 6 (+0.8)
Mana 240 (+40) Mana Regen. 7 (+0.7)
Attack Damage 46 (+3.5) Attack Speed 0.658 (+3%)
Armor 12.5 (+3.5) Magic Res. 30 (+0)
Range 125/500 Movement Speed 335
AttackPowerIcon.png
DefensePowerIcon.png
DifficultyIcon.png
SpellPowerIcon.png
Jayce, the Defender of Tomorrow, is a champion which was released July 7th, 2012.
Patch: v1.0.0.142
Hextech CapacitorIcon.jpg
Hextech Capacitor
Jayce gains 40 bonus movement speed for 1.25 seconds and ignores unit collision each time Transform is cast.
Ability Description Rank Up
To The Skies!Icon.jpg
To The Skies!
(Active): Jayce leaps to an enemy, dealing physical damage to his target and to enemies in the area, slowing them for 2 seconds.
Cost: 40 / 45 / 50 / 55 / 60 mana
Range: 600
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Physical Damage: 20 / 65 / 110 / 155 / 200 (+1.0 per attack damage)
Slow: 30% / 35% / 40% / 45% / 50%
Shock BlastIcon.jpg
Shock Blast
(Active): Jayce fires an orb of electricity from his cannon that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.

If Shock Blast is fired through an Acceleration Gate the area of effect, missile speed, range and damage will increase by 40%.

Cost: 50 / 60 / 65 / 70 / 75 mana
Range: 1050
Cooldown: 8 / 8 / 8 / 8 / 8 seconds
Physical Damage: 60 / 115 / 170 / 225 / 280 (+1.2 per attack damage)
Accelerated Damage: 84 / 161 / 238 / 315 / 392 ((+1.68 per attack damage)
Lightning FieldIcon.jpg
Lightning Field
(Passive): Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.

(Active): Creates an electric aura, dealing magic damage over 4 seconds to nearby enemies.

Mana Restored: 6 / 8 / 10 / 12 / 14
Cost: 40 mana
Range: 285
Cooldown: 10 seconds
Magic Damage Per Second: 25 / 42.5 / 60 / 77.5 / 95 (+0.25 per ability power
Maximum Magic Damage: 100 / 170 / 240 / 310 / 380 (+1 per ability power)
Hyper ChargeIcon.jpg
Hyper Charge
(Active): Jayce gains a burst of energy, increasing his attack speed to maximum for 3 attacks. These attacks deal varied damage depending on rank.
Cost: 40
Cooldown: 14 / 12 / 10 / 8 / 6 seconds
Damage Modifier: 70% / 85% / 100% / 115% / 130%
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Thundering Blow
(Active): Deals magic damage equal to a percentage of the target's maximum health, knocking the target back a short distance. This damage is capped against monsters.
Cost: 40 / 50 / 60 / 70 / 80 mana
Range: 240
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Max Health to Damage Ratio: 8% / 11% / 14% / 17% / 20% (+1.0 per attack damage)
Max Damage to Monsters: 200 / 300 / 400 / 500 / 600
Acceleration GateIcon.jpg
Acceleration Gate
(Active): Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.
Cost: 50
Range: 650
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Speed Up: 30% / 35% / 40% / 45% / 50%


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Mercury Cannon
(Active): Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks. Jayce gains 375 range, for a total of 500 range.

The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds.

Cost: No Cost
Cooldown: 6 seconds
Armor & Magic Resist Reduction: 10% / 15% / 20% / 25%
Mercury HammerIcon.jpg
Mercury Hammer
(Active): Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities, melee attacks, and bonus armor and magic resist.
Cost: No Cost
Cooldown: 6 seconds
Bonus Armor & Magic Resist: 5 / 15 / 25 / 35
Champions
Last edited by Ropnap on 8 May 2013 at 21:22
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