Jax the Grandmaster at Arms

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Jax, the Grandmaster at Arms

Roles: Fighter, Assassin
Date Released: February 21st, 2009 (Alpha)
Costs: 1350 IP PointsIcon.png or 585 RP PointsIcon.png
JaxIcon.png

Statistics

Health 463 (+88) Health Regen. 7.45 (+0.55)
Mana 230 (+35) Mana Regen. 6.4 (+0.7)
Attack Damage 56.3 (+3.375) Attack Speed 0.638 (+3.4%)
Armor 18 (+3.5) Magic Res. 30 (+1.25)
Range 125 Movement Speed 325
AttackPowerIcon.png
DefensePowerIcon.png
DifficultyIcon.png
SpellPowerIcon.png
Jax, the Grandmaster at Arms, is a champion which was released February 21st, 2009.
Patch: v1.0.0.133
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Relentless Assault
Every time Jax performs an autoattack, he gains 4 / 6 / 8 / 10 / 12 / 14 % attack speed. This buff lasts for 2.5 seconds and stacks up to 6 times.
Ability Description Rank Up
Leap StrikeIcon.jpg
Leap Strike
(Active): Jax leaps towards a target, dealing physical damage if the target was an enemy.
Cost: 65 mana
Range: 700
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Physical Damage: 70 / 110 / 150 / 190 / 230 (+0.6 per ability power) (+1.0 per bonus attack damage)
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Empower
(Active): Jax charges his weapon with energy, causing his next autoattack or Leap Strike to deal additional magic damage. This ability resets the autoattack timer.
Cost: 30 mana
Cooldown: 7 / 6 / 5 / 4 / 4 / 3 seconds
Magic Damage: 40 / 85 / 130 / 175 / 220 (+0.6 per ability power)
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Counter Strike
(Active): Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities. At the end of the duration or if Counter Strike is activated again, Jax deals physical damage and stuns nearby enemies for 1 second. This spell deals 20% additional damage for each attack dodged to a maximum of 100% increased damage.
Cost: 70 / 75 / 80 / 85 / 90 mana
Radius of AoE: 300
Cooldown: 18 / 16 / 14 / 12 / 10 seconds
Physical Damage: 50 / 75 / 100 / 125 / 230 (+0.5 per bonus attack damage)
Maximum Physical Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per bonus attack damage)


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Grandmaster's Might
(Passive): Jax deals additional magic damage on every third basic attack. The counter will be reset if he does not attack for 2.5 seconds.
Magic Damage: 100 / 160 / 220 (+0.7 per ability power)
(Active): Jax gains ability power and attack damage.
Cost: 75 mana
Duration: 8 seconds
Cooldown: 100 / 90 / 80 seconds
Attack Damage Bonus: 25 / 45 / 65 (+0.2 per bonus attack damage)
Ability Power Bonus: 25 / 45 / 65 (+0.2 per ability power)
Champions
Last edited by Fluroclad on 16 February 2012 at 02:25
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