Janna the Storm's Fury

(Redirected from Janna)

Janna, the Storm's Fury

Roles: Mage, Support
Date Released: September 2nd, 2009
Costs: 1350 IP PointsIcon.png or 585 RP PointsIcon.png
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Statistics

Health 356 (+78) Health Regen. 4.5 (0.55)
Mana 302 (+64) Mana Regen. 6.9 (+0.60)
Attack Damage 49 (+2.95) Attack Speed 0.625 (+2.61%)
Armor 9 (+3.8) Magic Res. 30 (+0)
Range 475 Movement Speed 310
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Janna Windforce, the Storm's Fury, is a champion which was released September 2nd, 2009.
Patch: v1.0.0.120
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Tailwind
Increases the movement speed of all allied champions by 3%. This bonus is lost while Janna is dead.
Ability Description Rank Up
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Howling Gale
(Active): Janna summons a mighty whirlwind. She can activate the spell again to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air for 1 second. The damage done and distance traveled by the whirlwind increase for each second it channels to a maximum of 3 seconds.
Cost: 90 / 105 / 120 / 135 / 150 mana
Range: 1,100 - 1,700
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Magic Damage: 60 / 85 / 110 / 135 / 160 (+0.75 per ability power)
Additional Magic Damage: 25 / 30 / 40 / 50 / 60 per second charging
Maximum Damage: 135 / 175 / 230 / 285 / 340 (+0.75 per ability power)
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Zephyr
(Passive): Janna summons an air elemental that increases her movement speed and enables her to pass through units.
Movement Speed Bonus: 8 / 10 / 12 / 14 / 16%
(Active): Janna launches her elemental to deal magic damage and slow an enemy's movement speed for 4 seconds. The passive is not active while the ability is on cooldown.
Cost: 40 / 50 / 60 / 70 / 80 mana
Range: 600
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Magic Damage: 60 / 115 / 170 / 225 / 280 (+0.8 per ability power)
Slow: 24 / 30 / 36 / 42 / 48%
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Eye of the Storm
(Active): Janna conjures a defensive gale that shields her target from incoming damage for up to 5 seconds. The target will also gain an attack damage bonus for 5 seconds. This ability can target turrets.
Cost: 70 / 80 / 90 / 100 / 110 mana
Range: 800
Cooldown: 10 seconds
Shield Strength: 80 / 120 / 160 / 200 / 240 (+0.9 per ability power)
Attack Damage Bonus: 14 / 23 / 32 / 41 / 50


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Monsoon
(Active): Janna knocks surrounding enemies back and channels healing winds, restoring health to nearby allies each half second, for 4 seconds.
Cost: 200 / 275 / 350 mana
Radius: 725
Maximum Knockback Distance: 950 (estimate)
Heal Per Half Second: 35 / 55 / 75 (+0.175 per ability power)
Maximum Amount of Healing: 280 / 440 / 600 (+1.4 per ability power)
Champions
Last edited by Fluroclad on 16 February 2012 at 01:04
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