Hecarim the Shadow of War

(Redirected from Hecarim)

Hecarim, the Shadow of War

Roles: Fighter, Jungler, Melee
Date Released: April 18th, 2012
Costs: 6300 IP PointsIcon.png or 975 RP PointsIcon.png
HecarimIcon.png

Statistics

Health 440 (+95) Health Regen. 8 (+0.75)
Mana 210 (+40) Mana Regen. 6.5 (+0.6)
Attack Damage 53 (+3) Attack Speed 0.67 (+2.5%)
Armor 16 (+4) Magic Res. 30 (+1.25)
Range 175 Movement Speed 320
AttackPowerIcon.png
DefensePowerIcon.png
DifficultyIcon.png
SpellPowerIcon.png
Hecarim, the Shadow of War, is a champion which was released April 18th, 2012.
Patch: v1.0.0.140
WarpathIcon.jpg
Warpath
Hecarim ignores unit collision and gains attack damage equal to 10 / 12.5 / 15 / 17.5 / 20 / 22.5 / 25% of his bonus movement speed.
Ability Description Rank Up
RampageIcon.jpg
Rampage
(Active): Hecarim cleaves nearby enemies, dealing physical damage. (66% damage to minions and monsters)

If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.

Cost: 25 mana
Cooldown: 4 seconds
Physical Damage: 60 / 95 / 130 / 165 / 200 (+0.6 per attack damage)
Spirit of DreadIcon.jpg
Spirit of Dread
(Active): Hecarim surrounds himself with the spirit of dread for 4 seconds, dealing magic damage per second to all enemies within its reach. Additionally, Hecarim is healed 20% of the damage enemies within the area take from any source. Healing from damage dealt to minions is capped per cast.
Cost: 50 / 60 / 70 / 80 / 90 mana
Cooldown: 20 / 18.5 / 17 / 15.5 / 14 seconds
Magic Damage Per Second: 20 / 31.25 / 42.5 / 53.75 / 65 (+0.2 per ability power)
Maximum Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.8 per ability power)
Minions Healing Cap: 60 / 90 / 120 / 150 / 180
Devastating ChargeIcon.jpg
Devastating Charge
(Active): Hecarim gains 75% movement speed over the course of three seconds, ending one second afterward. His next attack knocks the target back, dealing physical damage based on how far Hecarim has traveled during Devastating Charge's duration.
Cost: 60 mana
Cooldown: 24 / 22 / 20 / 18 / 16 seconds
Minimum Damage: 40 / 75 / 110 / 145 / 180 (+0.5 per bonus attack damage)
Maximum Damage: 80 / 150 / 220 / 290 / 360 (+1.0 per bonus attack damage)


Onslaught of ShadowsIcon.jpg
Onslaught of Shadows
(Active): Hecarim summons spectral riders and charges forward, dealing magic damage to anyone they strike.

Hecarim releases a shockwave when he finishes his charge, dealing additional magic damage and causing nearby enemies to flee in terror away from Hecarim for 1 second.

Cost: 100 mana
Cooldown: 140 / 120 / 100 seconds
Initial Magic Damage: 100 / 200 / 300 (+0.8 per ability power)
Shockwave Damage: 50 / 125 / 200 (+0.4 per ability power)
Champions
Last edited by Fluroclad on 28 May 2012 at 14:58
This page has been accessed 750 times.