Gangplank the Saltwater Scourge

(Redirected from Gangplank)

Gangplank, the Saltwater Scourge

Roles: Tank, Support
Date Released: August 19th, 2009 (Beta)
Costs: 3150 IP PointsIcon.png or 790 RP PointsIcon.png
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Statistics

Health 495 (+81) Health Regen. 4.25 (+0.75)
Mana 215 (+40) Mana Regen. 6.5 (+0.7)
Attack Damage 54 (+3) Attack Speed 0.651 (+2.75%)
Armor 16.5 (+3.3) Magic Res. 30 (+1.25)
Range 125 Movement Speed 320
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Gangplank, the Saltwater Scourge, is a champion which was released August 19th, 2009.
Patch: v1.0.0.135
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Grog Soaked Blade
Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals 3 + (1 × level) magic damage per second and slows the target by 7%.
Ability Description Rank Up
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Parrrley
(Active): Gangplank shoots a target enemy with his pistol, dealing physical damage. If it kills it, he gains extra gold. This ability can critically strike and applies on-hit effects, including his passive.
Cost: 50 / 55 / 60 / 65 / 70 mana
Range: 625
Cooldown: 5 seconds
Physical Damage: 20 / 45 / 70 / 95 / 120 (+1.0 per attack damage)
Extra Gold: 4 / 5 / 6 / 7 / 8
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Remove Scurvy
(Active): Gangplank instantly removes all crowd control effects on him, as well as healing himself.
Cost: 65 mana
Cooldown: 22 / 21 / 20 / 19 / 18 seconds
Heal: 80 / 150 / 220 / 290 / 360 (+1.0 per ability power)
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Raise Morale
(Passive): Gangplank's attack damage and movement speed are increased.
Passive Attack Damage Bonus: 8 / 10 / 12 / 14 / 16
Passive Movement Speed Bonus: 3 / 4 / 5 / 6 / 7%
(Active): Gangplank fires into the air, disabling his passive boost but inspiring himself to gain additional attack damage and movement speed, with nearby allied champions receiving half that amount, for 7 seconds.
Cost: 50 / 55 / 60 / 65 / 70 mana
Range: 1,200
Cooldown: 20 seconds
Active Self Attack Damage Bonus: 12 / 19 / 26 / 33 / 40
Active Self Movement Speed Bonus: 8 / 11 / 14 / 17 / 20%


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Cannon Barrage
(Active): Gangplank signals his ship to fire cannonballs upon target area for 7 seconds. 25 cannonballs will drop over the duration and each will deal magic damage to all enemies hit. Enemies in the area of this ability are slowed by 25% for 1.25 seconds with the duration refreshing if one stays in the area.
Cost: 100 mana
Range: Global
Radius of Target AoE: 575
Radius of Cannonball AoE: 275
Sight Radius: 600
Cooldown: 120 / 115 / 110 seconds
Magic Damage Per Cannonball: 75 / 120 / 165 (+0.2 per ability power)
Champions
Last edited by Fluroclad on 15 February 2012 at 11:03
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