Fizz the Tidal Trickster

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Fizz, the Tidal Trickster

Roles: Assassin, Fighter
Date Released: November 15th, 2011
Costs: 6300 IP PointsIcon.png or 975 RP PointsIcon.png
FizzIcon.png

Statistics

Health 414 (+86) Health Regen. 7.0 (+0.7)
Mana 200 (+40) Mana Regen. 6.15 (+0.45)
Attack Damage 56 (+3) Attack Speed 0.658 (+3.1%)
Armor 13 (+3.4) Magic Res. 30 (+1.25)
Range 175 Movement Speed 310
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DefensePowerIcon.png
DifficultyIcon.png
SpellPowerIcon.png
Fizz, the Tidal Trickster, is a champion which was released November 15th, 2011.
Patch: v1.0.0.135
Nimble FighterIcon.jpg
Nimble Fighter
Fizz's dexterity allows him to perpetually ignore unit collision and take 4/6/8/10/12/14 reduced physical damage from autoattacks.
Ability Description Rank Up
Urchin StrikeIcon.jpg
Urchin Strike
(Active): Fizz dashes a fixed distance in the direction of his target, dealing his total attack damage as physical damage plus additional magic damage to it. The ability will also apply on-hit effects.
Cost: 50 / 55 / 60 / 65 / 70 mana
Range: 550
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Additional Magic Damage: 10 / 40 / 70 / 100 / 130 (+0.6 per ability power)
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Seastone Trident
(Passive): Fizz's autoattacks rend his target, dealing magic damage over 3 seconds that strengthens if the opponent is low on life. Multiple autoattacks will only refresh the duration. The total damage caps at 270 against minions and monsters.
Passive Total Magic Damage: 30 / 40 / 50 / 60 / 70 (+0.35 per ability power) (+4/5/6/7/8% of target's missing health)
(Active): Fizz's autoattacks are empowered for the next 5 seconds, dealing additional magic damage on-hit and causing Grievous Wounds to his opponents.
Cost: 40 mana
Cooldown: 10 seconds
Passive Total Magic Damage: 30 / 40 / 50 / 60 / 70 (+0.35 per ability power) (+4/5/6/7/8% of target's missing health)
Active Magic Damage: 10 / 15 / 20 / 25 / 30 (+0.35 per ability power)
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Playful
(Active): Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends.

If Fizz does not use it, he will slam the ground below him, dealing magic damage and slowing nearby enemies for 2 seconds.

Cost: 90 / 100 / 110 / 120 / 130 mana
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Slow: 40 / 45 / 50 / 55 / 60%
Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.75 per ability power)
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Trickster
(Active): Fizz hops off from his trident to a nearby location, dealing magic damage nearby enemies in a smaller area than Playful. This ability will not slow enemies.
Range: 400
Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.75 per ability power)


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Chum the Waters
(Active): Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits. If it doesn't hit an enemy champion it will stay on an area, and it will stick to the first enemy champion that walks into the area. The champion that has the fish attached will be slowed by 50%.

Regardless of position, after 1.5 seconds, a Shark will emerge from the earth to eat the fish, dealing magic damage, knocking up the target, knocking back all other enemies within the area from the center and slowing all enemies in the area for 1.5 seconds.

Cost: 100 mana
Range: 1275
Cooldown: 100 / 85 / 70 seconds
Magic Damage: 200 / 325 / 450 (+1.0 per ability power)
Slow: 50 / 60 / 70%
Champions
Last edited by Fluroclad on 15 February 2012 at 04:09
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