| (Active): Draven's next attack will deal bonus physical damage. The bonus is equal to a percentage of his total attack damage.
This axe will ricochet off the target high up into the air. So long as Draven catches it, Spinning Axe will keep applying to his next attack.
Cooldown permitting, Draven can have up to two Spinning Axes readied at once.
Cost: / mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Bonus Physical Damage: 45 / 55 / 85 / 75 / 85 % of attack damage
| (Active): Draven gains increased movement speed for 1.5 seconds and increased attack speed for 3 seconds. The movement speed bonus decreases rapidly over its duration.
Catching a Spinning Axe will refresh Blood Rush's cooldown.
Cost: 40 mana
Cooldown: 12 seconds
Bonus Movement Speed: 40 / 45 / 50 / 55 / 60%
Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%
| (Active): Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed for 2 seconds.
Cost: 70 mana
Cooldown: 18 / 17 / 16 / 15 / 14 seconda
Physical Damage: 70 / 105 / 140 / 175 / 210 (+0.5 per bonus attack damage)
Slow: 20 / 25 / 30 / 35 / 40%
| (Active): Draven hurls two massive axes in a given direction, dealing physical damage to every unit struck.
Upon reaching the edge of the map, striking an enemy champion or upon the reactivation of Whirling Death, the axes will slowly come to a stop before changing direction and returning to Draven: dealing the same damage to every unit struck on the way back.
Whirling Death deals 8% less damage for each unit hit, down to a minimum of 40%. The damage reduction resets when the axes reverse direction.
Cost: 120 mana
Cooldown: 110 / 100 / 90 seconds
Physical Damage (one hit): 175 / 275 / 375 (+1.1 per bonus attack damage)
Maximum Physical Damage (single target): 350 / 550 / 750 (+2.2 per bonus attack damage)
Minimum Physical Damage (one hit): 70 / 110 / 150 (+0.44 per bonus attack damage)
Minimum Physical Damage (two hits): 140 / 220 / 300 (+0.88 per bonus attack damage)