| Patch: v184.108.40.206
Hextech Shrapnel Shells
| Corki's autoattacks deal 10% of his total physical damage before armor adjustment, as additional true damage to minions, monsters, and champions.
|| Rank Up
| (Active): Corki blasts a target area, revealing it for 6 seconds and dealing magic damage to all enemies hit. Any champions hit will also be revealed for 6 seconds.
Cost: 80 / 90 / 100 / 110 / 120 mana
Range to Center of AoE: 600
Radius of AoE: 150
Cooldown: 8 seconds
Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.5 per ability power)
| (Active): Corki surges to target location with a speed of 650, dropping bombs on its path that create a trail of fiery destruction for 2.5 seconds. Opponents take damage each half second they stay in the trail.
Cost: 100 mana
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Magic Damage Per Second: 60 / 90 / 120 / 150 / 180 (+0.4 per ability power)
| (Active): Corki's gatling gun begins firing at enemies in front of him automatically every half second for 4 seconds, dealing physical damage and shredding the armor of enemies who are under continuous fire. Armor reduction stacks and lasts 2 seconds. Corki can keep attacking and using other abilities while Gatling Gun is in effect.
Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 16 seconds
Physical Damage Per Second: 20 / 32 / 44 / 56 / 68 (+0.4 per bonus attack damage)
Armor Reduction: 1 / 2 / 3 / 4 / 5
| (Active): Corki fires a missile in a line that will explode and deal magic damage in an area upon colliding with the first enemy it hits.
Corki can only fire a missile if he has missiles stored, and can store up to 7 missiles. Corki stores one missile every 10 seconds, the time to respawn a missile is affected by cooldown reduction and does not progress while having maximum missiles. Every fourth missile fired will be marked as a Big One, dealing 50% more damage than normal missiles and the explosion has a broader radius. After dying, Corki will respawn with 4 missiles.
Cost: 30 / 35 / 40 mana
Radius of AoE: Regular (150), Big ones (300)
Cooldown: 1.2 seconds
Magic Damage: 120 / 190 / 260 (+0.3 per ability power) (+0.2 per attack damage)