Cho'Gath the Terror of the Void

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Cho'Gath, the Terror of the Void

Roles: Fighter, Tank
Date Released: June 26th, 2009 (Beta)
Costs: 1350 IP PointsIcon.png or 585 RP PointsIcon.png
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Statistics

Health 440 (+80) Health Regen. 7.5 (+0.85)
Mana 205 (+40) Mana Regen. 6.15 (+0.45)
Attack Damage 54.1 (+4.2) Attack Speed 0.625 (+1.44%)
Armor 19 (+3.5) Magic Res. 30 (+0)
Range 130 Movement Speed 315
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DefensePowerIcon.png
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Cho'Gath, the Terror of the Void, is a champion which was released June 26th, 2009.
Patch: v1.0.0.118
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Carnivore
Whenever Cho'Gath kills a unit, he restores 32 + (2 x level) health and 3.25 + (0.25 x level) mana.
Ability Description Rank Up
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Rupture
(Active): Cho'Gath Ruptures the ground, creating a thin cloud of grey smoke at a target location. After 0.75 seconds, spikes will errupt from the ground, dealing magic damage to all enemies in the area. Additionally, they will be knocked into the air for 1 second, and is slowed by 60% for another 3 seconds, when they land.
Cost: 90 mana
Range: 950
Radius: 175
Cooldown: 9 seconds
Magic Damage: 80 / 135 / 190 / 245 / 305 (+1.0 per ability power)
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Feral Scream
(Active): Cho'Gath screams in a cone in front of him, dealing magic damage to all enemies in the cone, and silencing them for a few seconds.
Cost: 70 / 80 / 90 / 100 / 110 mana
Range: 700
Cooldown: 13 seconds
Cone Width: ~60º
Magic Damage: 75 / 125 / 175 / 225 / 275 (+0.7 per ability power)
Silence Duration: 2 / 2.25 / 2.5 / 2.75 / 3 seconds
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Vorpal Spikes
(Toggle): Whenever Cho'gath basic attacks, he will launch spikes which deal magic damage to all enemies in a line in front of him.
Range: 500
Magic Damage: 20 / 35 / 50 / 65 / 80 (+0.3 per ability power)


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Feast
(Active): Devours a target nearby enemy unit dealing true damage. Feast always deals 1000 (+0.7 per ability power) true damage to minions and monsters. If the target is killed, Cho'Gath grows and gains extra health. This effect stacks up to 6 times and Cho'Gath loses half his stacks rounded up upon death.
Cost: 100 mana
Range: 100
Cooldown: 60 seconds
True Damage to Champions: 300 / 475 / 650 (+0.7 per ability power)
Health Increase: 90 / 120 / 160 per stack
Max Health Increase: 540 / 720 / 900
Champions
Last edited by Fluroclad on 13 February 2012 at 09:50
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