A Champion who generally aims to take out key targets at the beginning of a fight. They usually have a very high damage output and to compensate, weak to medium defence stats. They are very spell based and generally have a very set combo to kill targets quickly. They will generally not stay around in a teamfight for an extended period of time to avoid getting focused down. If left unfocused, they can often take out each individual target on a team except tanks and fighters in a full combo. Champions that fall in this category are:
All Assassins except 5 are Melee, hence making their position to deal their damage to enemy targets very risky in general. Assassins will generally have either: Stealth, a form of hard CC or an incredibly high damage output to offset their lack of hard CC.
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