Ashe the Frost Archer

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Ashe, the Frost Archer

Roles: Marksman, Support
Date Released: February 21st, 2009 (Alpha)
Costs: 450 IP PointsIcon.png or 260 RP PointsIcon.png
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Statistics

Health 395 (+79) Health Regen. 4.5 (+0.55)
Mana 173 (+35) Mana Regen. 6.3 (+0.4)
Attack Damage 46.3 (+2.85) Attack Speed 0.658 (+4%)
Armor 11.5 (+3.4) Magic Res. 30 (+0)
Range 600 Movement Speed 300
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DefensePowerIcon.png
DifficultyIcon.png
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Ashe, the Frost Archer, is a champion which was released February 21st, 2009.
Patch: v1.0.0.133
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Focus
While not autoattacking, Ashe's critical strike chance increases by 3 / 6 / 9 / 12 / 15 / 18 % every 3 seconds. This bonus critical strike chance is removed after Ashe's next autoattack.
Ability Description Rank Up
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Frost Shot
(Toggle): While toggled on, each of Ashe's autoattacks will slow her target for 2 seconds
Cost: 8 mana per second
Slow: 15 / 20 / 25 / 30 / 35%
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Volley
(Active): Ashe fires 7 arrows in a cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. It also applies a slow equal to the one in the current rank of Frost Shot even if it is not toggled on.
Cost: 60 mana
Range: 1200
Cooldown: 16 / 13 / 10 / 7 / 4 seconds
Physical Damage Per Arrow: 40 / 50 / 60 / 70 / 80 (+1.0 per attack damage)
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Hawkshot
(Passive): Ashe gains bonus gold each time she kills a unit or destroys a structure.
Bonus Gold: 1 / 2 / 3 / 4 / 5
(Active): Ashe sends her Hawk Spirit on a scouting mission to a target area on the map, revealing terrain for 2 seconds as it travels in a straight line and granting vision of the target area for 5 seconds. The Hawk Spirit will reveal units in the brushes, but will not reveal stealthed units or objects.
Travel Range: 2,500 / 3,250 / 4,000 / 4,750 / 5,500
Cooldown: 60 seconds


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Enchanted Crystal Arrow
(Active): Ashe fires a missile of ice in a straight line that will pass over all other units and terrain, until it collides with an enemy Champion, or until it leaves the map. If the arrow collides with an enemy Champion, it will deal magic damage and stun the target. Additionally, it will deal half damage, and slow all other units in a small radius of the target, including the target itself by 50% for 3 seconds. The duration of the stun increases the farther the arrow travels before impact and caps at 3.5 seconds.
Cost: 150 mana
Explosion Radius: 250
Cooldown: 100 / 90 / 80 seconds
Magic Damage: 250 / 425 / 600 (+1.0 per ability power)
Champions
Last edited by Fluroclad on 11 February 2012 at 11:48
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