Ahri the 9 Tails Fox

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Ahri, the 9 Tails Fox

Roles: Assassin, Mage
Date Released: December 14th, 2011
Costs: 6300 IP PointsIcon.png or 975 RP PointsIcon.png
AhriIcon.png

Statistics

Health 380 (+80) Health Regen. 5.5 (+0.6)
Mana 230 (+50) Mana Regen. 6.25 (+0.6)
Attack Damage 50 (+3) Attack Speed 0.668 (+2%)
Armor 11 (+3.5) Magic Res. 30 (+0)
Range 550 Movement Speed 330
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DefensePowerIcon.png
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Ahri, the 9 Tails Fox, is a champion which was released December 14th, 2011.
Patch: v1.0.0.141
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Essence Theft
Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy. This caps at 3 charges per spell cast. Upon reaching 9 charges, Ahri's next spell will have 35% bonus spell vamp.
Ability Description Rank Up
Orb of DeceptionIcon.jpg
Orb of Deception
(Active): Ahri sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back.
Cost: 70 / 75 / 80 / 85 / 90 mana
Range: 880
Cooldown: 7 seconds
Magic Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power)
True Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power)
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Fox-Fire
(Active): Ahri releases three fox-fires to surround her for up to 5 seconds. After a short delay after cast, they will target nearby enemies, always prioritizing champions, to deal magic damage to them. Additional fox-fires that hit the same target will only deal 50% damage.
Cost: 60 mana
Range: 800
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Magic Damage Per Fox-Fire: 40 / 65 / 90 / 115 / 140 (+0.4 per ability power)
Maximum Damage to the Same Target Per Cast: 80 / 130 / 180 / 230 / 280 (+0.8 per ability power)
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Charm
(Active): Ahri will blow a kiss that travels in a line in front of her. It will deal magic damage and charm the first enemy it encounters, forcing them to walk harmlessly towards her, while being slowed by 50% for the duration.
Cost: 50 / 65 / 60 / 95 / 110 mana
Range: 975
Cooldown: 12 seconds
Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.35 per ability power)
Charm Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds


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Spirit Rush
(Active): Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to up to 3 nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.
Cost: 100 mana
Range/Bolt Range: 450/550
Cooldown: 110 / 95 / 80 seconds
Magic Damage Per Bolt: 85 / 125 / 165 (+0.35 per ability power)
Maximum Damage to One Target: 255 / 375 / 495 (+1.05 per ability power)
Champions
Last edited by Fluroclad on 11 February 2012 at 07:01
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